Break The Cube, pure logic game with simple rules. Deduction and representation in space to place blocks.
Break the cube
Break the cube is a pure logic game with simple rules. Use your combination and spatial skills to ask the right questions and try to place your blocks correctly to win.
- Defect ! H6?
- He sank my aircraft carrier!
Older people will remember this ad Touched flowedalso known as Battleship, in its non-commercial format, which was played (and no doubt continues to be played) in the back of the classrooms. In between, students subscribed to seats near the radiator.
Less discreet than the car race on paper, it is preferable in large classrooms or for lessons with a slightly hard of hearing or… disillusioned teacher.
Placing boats or objects on a grid. And try to guess their location before his opponent. A concept that works and lasts. The proof with it Break the cubewhich dusts this kind of game.
Break the cube has the same format as Crack the code, by the same author and publisher. If in the previous title we had to guess, derive a… code, now in this one we have to guess, Create a shape out of cubes.
in the Break the cube, players must try to guess the shape created by their left neighbor. As they try to stop their right-hand neighbor from guessing theirs.
To do this, each person is given two game grids, a screen, 3 blocks (one small, one medium and one large) to build their shape on one grid behind the screen and 3 blocks to try to replicate the neighbor’s shape on the other grid behind the screen.
Shapes should follow simple placement rules: no overhangs, no off-grid space, at least 2 and no more than 3 stories. As long as these points are observed, anything is possible.
In return, each person can ask their right-hand neighbor a question:
- What do you see on square X: The person then indicates the color that is visible on the corresponding square of their grid when viewed from above.
- What do you see in Y: The person then indicates the colors that are visible from that point of the grid, from top to bottom, without specifying the distance. Everyone else must also say what they see from this grid point.
- Is your form as follows? : If the pictured figure matches, the game is won and the round is over if someone else has also found his neighbor’s figure. If the shape doesn’t match, the game continues.
Note that there is a variation where each person is given a sheet on which to write down their neighbor’s answers to reduce the difficulty, with memorization then removed from the game.
The publisher of Break the cube has chosen an aesthetic that I would call “Works” that is strongly reminiscent of reminiscences draft. The material is predominantly blue for the cardboard and paper parts (i.e. the grids, screens and rulers), while the writing and drawings are white.
The parts used to build the molds are made of wood and pastel colors. the Material is of good qualitywith attention to detail and a good overall impression.
The box is the right size for the material it contains. Whatever’s good (I’m looking at you Machi Koro 2), for our shelves, for the planet.
The rules are simple and readable, well presented and explained with concrete examples without getting too long or wordy. Easy to understand when reading, they are easy to explain.
Break the cube addresses two qualities that are all too often forgotten in our modern and… cared for world: memory and vision in space.
First of all memory, because you have to memorize the questions asked and above all the answers given to be able to reconstruct the shape composed by its left neighbor without getting lost in the shapes and places.
Seeing in space in order to be able to reconstruct the form from the given information. You need to know how to rotate the shapes, disregarding what is seen to find what is not visible or not yet said, to find the combination you want.
in the Break the cube, you must know how to create the structure that confuses the other and know how to ask the right questions to find the result. As in the naval battle. Above all, however, it is necessary to decode the answers and reconstruct the form from them, which is more complicated than it seems.
Initial positioning constraints help the seeker, but not as much. You need to know how to deal with questions and beware of the double-edged sword of side-sighting. It is possible to get a lot of information from it (or none), but also to make it available to the other. So it’s a tool to be used with caution, depending on the level of knowledge of its right-hand neighbor (who hasn’t necessarily applied what we’ve learned to his set) and the risk we’re willing to take.
Break the cube, verdict
General, Break the cube is a good game that trains memory with simple interactions (Questions and Answers) which form the basis of the game and which must be remembered (both in relation to the questions asked on the left and the answers given on the right).
Nevertheless, Break the cube won’t let no lasting memory, for some reason I can not say exactly. Is it too close to other games in its mechanism? Or in its aesthetics? Is spatialization too difficult? We definitely like to play. But we’re not necessarily going to chain the parties together.
A good question and answer game with spatialization. But not a must.
Not bad !
- creation : Ryohei Kurahashi
- artwork : Lenaig Bourgoin
- editing : Hi
- number of players and player : 2 to 4 (runs well in all configurations)
- Recommended age : Ages 10 and up (Good estimate)
- duration : 15-20 minutes
- theme : Abstract
- main mechanic : question-answer, spatialization, deduction. To learn more about the different game mechanics, click here.
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Article written by Clemens. Adept at fast-paced games, his worst enemy is the lame. Specialist in trick-taking, puzzles and bears. He has two cats, too many plants and a failing memory. Motto: “It has to bang! »
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